Necro-Architecture

Necro-Architecture reads all architecture as being modeled on the tomb; any architecture is always already funereal. Early history describes a near universal recoil from death that propels the construction of funerary monuments; the greatest and earliest works of architecture were made in the service of death; Pyramids, ziggurats, Stonehenge. Under the auspices of this theory, room and tomb are related; likewise museum and mausoleum. In the modern era we find horror movies to be the most acute expression of architecture’s hidden fixation on death. The action of any given horror movie is nearly always located inside some man-made interior; whether it be a suburban home, farm-house, spaceship, empty city, shopping-mall, or hotel, the horror of the horror-genre necessarily relies on the stifling confines of architecture. Necro-architecture is why any given interior space will always remain haunted: architecture is designed for ghosts.

see also:

Necro-Architecture Ground Zero

The Nightmare of History

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Point Break (1991)

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Rosemary's Baby (1968)